Entry 4 - Score counting
Project B » Devlog
1.5.2021 [4h]
I have painted gem assets for score counting and downloaded free chest asset to the end of lavel.
I have added switch to open the final doors, the switch is standard prefab in 2Dgamekit. I have created blue, red and purple gems which on trigger calls static function "AddScore(int score)" at ScoreCounter and on update is score updated in UI.
Also i chnaged code in "PlayerCharacter" a function "OnDie()" to reset spownpoint to start of level, score to 0 and reset scene.
Problems/findings:
- Thare is a difference which function is called when GameObject has 2DCollider and Collider. When 2D Colleder is present then "OnTriggerEnter2D(Collider2D collider)" is called and "OnCollisionEnter(Collider collider)" when standard Collider is present.
- Thare is a problem when recovering layer id by name using "LayerMask.GetLayer(string name)" is returning unsensible id. I have checked for layerID recovery the Unity documentation and couple of tutorials but i did't find a solution.
Potencial future updates:
- Controls using arrows - It would seam that is requires big changes to the existing code.
- Tune a bit more player controls - for more optimal user experiance.
Files
Project_B_v.0.4.zip 89 MB
May 02, 2021
Get Project B
Project B
Status | Released |
Author | Demendil |
Genre | Platformer |
Tags | mff-gdintro-2021-b |
More posts
- Entry 3 - level structure finnishedApr 25, 2021
- Entry 2 - Second RoomApr 18, 2021
- Entry 1 - First RoomApr 12, 2021
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